New Project: LRWave

In this day and age, the easiest way to distribute a piece of code is to make it a web app of some flavor. The basic way is to create a sound file (MP3 or similar) on the server with the desired wave form, and download to the browser for playback. But this is pretty clunky. It would be great if there's a way to generate and manipulate audio wave forms using JavaScript running on the browser, no server-side code required.
I started with the HTML5 <audio>
tag, which would allow implementing the "basic way" above of playing a sound clip generated on the server but not the preferred path. For the more advanced approach to work, there would need to be a browser-side API that are supported by modern browsers. Which implies a W3C standard of some sort. I started dreaming up technical terms that might let me find such an API, and after a few searches with fancy words like "frequency generation API" I found the much simpler named Web Audio API. Double-checking on the "Can I Use" reference site, we can see it's widely implemented enough to be interesting.
Since it's a simple utility, it has a simple utilitarian name of "LRWave." Just something to generate different wave forms to be sent out to left and right channels. Following the simplicity of the app, its logo is two instances of the Google Material speaker icon facing left and right. In between them are two different waves from a public domain SVG file signifying the intent that it sends different waves to each speaker.